AI Insights · Timothy · October 2021
Top 5 Fidget Toys Games on iOS in Africa: Q3 2021
An overview of the performance metrics for the top 5 Fidget Toys Games on iOS in Africa during Q3 2021, including downloads, revenue, and active users.
During the third quarter of 2021, the top 5 Fidget Toys Games on the iOS platform in Africa displayed varying trends in downloads, revenue, and active users. Let's dive into the performance of each app.
Slime it: Slime Game Simulator saw a steady decline in weekly revenue, starting at around $559 in late June and dropping to approximately $182 by the end of September. Weekly downloads fluctuated, peaking at 23 in late June and hitting lows of 0 in several weeks. Active users also declined from 1.3K in late June to 680 by the end of September.
Antistress - Relaxing games experienced modest weekly revenue, peaking at $83 in early July and ending the quarter at $19. The app did not report any downloads or active user data for this period.
Fidget Spinner had a relatively low revenue stream, with earnings peaking at $14 in mid-August before ceasing to generate revenue towards the end of the quarter. Downloads varied, reaching a high of 47 in mid-July and tapering off to 14 by the end of September. Active users saw an initial increase to 41 in mid-July but dropped to 0 by the end of the quarter.
Fidget Toys 3D demonstrated a notable rise in downloads, peaking at 2.6K in late August and maintaining higher numbers towards the end of the quarter compared to the beginning. Revenue showed a small spike of $28 in late August. Active users showed a similar trend, increasing from 2K in late June to 3.2K by late August, before stabilizing around 1.3K by the end of September.
#SelfCare had fluctuating weekly downloads, peaking at 72 in early July and decreasing to 10 by the end of September. Revenue reached a high of $26 in late July but dropped to 0 in subsequent weeks. Active users mirrored this decline, starting at 79 in late June and falling to 0 by the end of the quarter.
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